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Community

A game set in real places is worth talking about, because everyone plays somewhere different. The interesting posts write themselves: the market town where every job is a forty-minute round trip, the depot siting that turned a losing week around, the supermarket OpenStreetMap swears is in a canal.

We haven't picked a home for it yet. A forum with nobody in it is worse than no forum, so this stays a placeholder until there are players to fill it. Whatever it ends up being — a hosted forum, a chat server — it will be linked from this page.

What it will be for

Three things worth a permanent, searchable home rather than a chat scroll.

Cities worth playing

Some towns make a brilliant map and some make a miserable one, and there is no way to know but to try. A shared list of good starting cities is the single most useful thing players can build for each other.

Working out the economy

Which vehicle actually pays for itself, where a second depot starts making sense, and whether the chilled premium is as good as it looks. Player numbers will be better than the developer's guesses.

Broken things

Real map data is gloriously strange, and the game will meet places it does not expect. Reports with a city name and a screenshot are worth more than any amount of internal testing.

Until then

Leave an address on the play page and you'll hear when both the game and the community open. That is the only list there is.

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